Tanking: Dungeon Two

Deadmines loading screen

“Prior to the First War, the Deadmines were the greatest gold-production center in human lands. It is said the Deadmines’ gold deposits once accounted for a third of Stormwind’s treasure reserves. However…” ~from Wowpedia

Killona and Anesthetica qued up for Deadmines. Unlike our first attempt, there was no instant que for this tank/healer combo. We sat twideling our thumbs for almost seven minutes before getting zoned in.

The three dps were all from different servers, seems to be the norm for LFD. To our dismay though, two of the bosses were already down. Killona’s first thought: What the heck happened to the previous tank and healer? She soon decided that they must have dropped group. Several reasons became obvious as the rest of the run proceeded.

The dps crowd; a warrior, a hunter and a mage. As with their first dungeon attempt, Killona had difficulties with the warrior and hunter pulling aggro from the start of each fight, before she even reached the intended mob group. Are things so off, now that dps don’t understand that the tank needs to hit the group first?

At first, Killona attempted to pick up those mobs that ran past her, straight to the pulling dps. This became a fruitless task. She adopted the attitude: “fine. you pull, you’re on your own, hope you die.” To their benefit though, Anesthetica has a big heart and did’nt let them die. After finishing the main crowd, Killona would double back and pick up what she could. We finished the run with a few more aggravations, but no deaths.

Way back when it was first popular, I had the add-on Recount. Eventually, tired of it, and dumped it. About a month or so back, I installed it again. Mostly for personal referance with the new classes and specs I’m trying out. Last week I came across a couple of old blog posts floating around the internets. lol, I learned again not only how to read Recount, but how to read it from a tank’s perspective. It’s actually quite useful now. Maybe more on that another time.

As expected, Killona can out dps most any dps’er, including those with pets. Also, as expected, she does more damage. Unexpected though, Killona required considerably less healing than some dps. One example was the warrior. Third in dps rank, yet received the vast majority of heals. The mage; no real clue what (s)he was up to. Bringing up the rear I guess. And the hunter. Now, I do know a little bit about hunters, having a level capped PvP BM hunter who does venture into dungeons every so often. So let’s start here.

HUNTERS! Turn your pet’s “growl” ability off in dungeons. Do not send your pet with “charge” into the group ahead of the tank. Come on now hunters, we should all know these two simple things by now.

No, I’m not going into a rant now πŸ™‚ Although, it really isn’t hard to pick up a few basics about playing your class and spec. It’s called: Google.

Okay then. At the end of it all there is a level 3 guild sitting around. Killona and Anesthetica (alts) are co-gm’s. The guild started out as just a place for us to keep all our alts, share materials, extra bank space and what-not. After talking it over with Anesthetica, I’ve decided to attempt recruiting lower level players into the guild in hopes of forming a steady dungeon group. People who can cooperate with each other, work as a team, and hopefully have some fun along the way. Nice people. If we’re ever going to get anywhere with doing dungeons, seems to me a steady guild group has considerably more advantages.

So, that’s about it for now. LOL!Β  “TIP: Take all things in moderation….”. Yep, I need to keep this in mind. :p

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5 Comments (+add yours?)

  1. Prinnie Dood
    Sep 05, 2012 @ 13:23:06

    “Are things so off, now that dps don’t understand that the tank needs to hit the group first?”

    Sort of kinda not exactly. I think it’d be more accurate to say that they just DON’T CARE anymore. A lot of lowbies are in fact alts of folks with one or more maxed characters, they’re dressed up in full heirlooms, and if they can’t kill the thing dead before it gets to them, that’s what the healer’s for. If the healer can’t keep up, they drop group.

    The whole process of “queue dungeon kill crap turn in quest say “thanks” if you care then drop group and repeat” has just become so routine (and they’re so well geared for their level) that attention = not required.

    Here’s a semi-related problem which seems to have gotten worse with the patch: asfkjas;lkfjas;ldfkja;slfkj for CRIPE’S SAKE, heals, don’t friggin’ pull crap because you’re BORED. Also, heal, please. Cue the “BUT I’M TOP DPS! I DON’T HAVE TO HEAL IF THINGS DIE FASTER!”

    • aygaren
      Sep 05, 2012 @ 16:01:54

      Hi, welcome to Aygaren.

      Fortunately, my healer knows what she’s doing. Doesn’t pull mobs and even though a priest and probably could, she leaves dps to the dps’er crew. I have that much to be thankful for πŸ™‚

      I haven’t seen a lot of heirloom laden dps, so far. Just gun-ho I guess, getting their lot of randoms done. And I agree, so far they don’t seem to care about group teamwork.

      I strongly suspect the previous tank and healer most likely dropped this last group due to everything we’ve discussed here.

  2. aygaren
    Sep 05, 2012 @ 12:05:51

    πŸ™‚ Thank you! I’m sure there’s going to be a few more adventures to rattle on about.

  3. Roneebean
    Sep 05, 2012 @ 10:19:27

    Following your adventures with interest. Shame I am in EU or I would roll an lil alt for your guild group. Keep on Tankin’

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